1. Official policy on youtube/let’s play stuff

    It’s really fucking stupid that I have to say this, but since the whole nintendo thing is going on here goes:

    Let’s Play/youtube folks, please play my games. I love you, your videos, and the feedback you give me. Do whatever advertising you want on your videos, after all you put the work into them.

    I would request (but not demand) that if you use one of my games you give a courtesy link back to my blog or the game’s page if it has one.

  2. First look at having a pilot’s body in First Law. Huge addition in terms of immersion!

  3. A new video of my game First Law! I also released the first public demo for anyone who has an Oculus Rift, you can get it at http://rjevans.net/firstlaw

  4. Early combat footage from First Law my April #1gam and first project for the Oculus Rift.  The sense of immersion is insane. Hoping to ship a small combat sim by the end of the month, and add some missions into the game next month.

  5. CoD of Duty: The Premier First Person Shooting Fish in a Barrel Simulator

    Play in the Unity Webplayer

    - or -

    Download for:

    (Note: Hello good people of the internet! I also have a new free arcade game you should check out. It’s available for Android/Windows/Mac/Linux and iOS is coming soon. Click here f more info)

    For my January #1gam, I wanted to do something that’d be both small in scope and something that I hadn’t really done before.  Based on a joke that my friend John made about Call of Duty always being abbreviated ‘CoD’ on the internet, I decided to make a first person shooter where all of your enemy are fish.

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    A lot of the ‘joke’ is how I feel about the standard FPS single player campaigns.  Short, not terribly interesting, and completely over the top with their story elements.

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    From a development perspective this was actually a lot of fun to work on, even if I spent way more time on it in January than I ever anticipated to. I had never made anything like a FPS before, and I had never had any sort of scripted elements in a shipped game before, and this let me try out both of those things.

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    Things I had wanted to do that I ended up cutting in the interest of time:

    • Co-op multiplayer
    • Controller support
    • An underwater level

    In retrospect I think any more levels probably would have taken too long to play, and the joke frankly gets a bit old by the end of it. The 10-15m it takes to play through now seems sufficient.