So early on Saturday, I woke up and saw this:
Holy crap, right?! And then over the course of the next 48 hours, it was followed by:
- The Verge
- The Escapist
- Superlevel (German)
- Indius (French)
- Gamesblog (Italian)
- Videoyun (Turkish?)
- Game*Spark (Japanese)
Absolutely blown away both by the coverage and the positive response by the people who took the time to comment. Thank you, everyone!
As of this post, Cod of Duty has had 16,579 unique visitors from 116 different countries. Here’s a map of the distribution (darker green = more players from that country):
Preferred Play Method
- Web Player: 5786 downloads
- Windows Binary: 4525 downloads
- Mac Binary: 745 downloads
- Linux Binary: 362 downloads
- Source Code Views: 175 clicks
I’m really glad that developing in Unity gives me a wide variety of options for deployment, since it seems like there’s no clear favorite for players. I’ll definitely spin a full set of builds like this for future games!
All of the downloads ended up generating just over 100GB of traffic on my web server this weekend - I’m very happy I have a good server, a lower end one might have melted.
Again, Thank You
It was a wild ride this weekend and one of the most encouraging ones I’ve ever had as an indie game developer. If you’re looking for more fun games to play, check out some of the other crazy games over at One Game a Month! And if you like the sound of co-op arcade multiplayer, come back at the end of February for when I post my next game. :)Blog comments powered by Disqus