Introducing the Kamakiri - our second ship for First Law
First Law: The finished space station (diffuse + spec + normal maps)
More work on the space station, normal maps are done, diffuse textures up next
More work on the first space station
More asteroids for First Law
Up next Alex is going to be roughing out all the other shapes I need for the game so I have some pieces to work with while he makes the actual art.
New asteroids for First Law
Alex is making some new asteroids with improved detail/texture so the really big ones don’t get as blurry when you’re up close. Should be nice for helping sell the sense of scale.
As I work more on first law I’ve found that the built in Unity input manager simply doesn’t meet my needs. I’m trying to figure out all the things I need it to do, and so far I have:
I think that’s the bulk of the stuff for First Law. For other games some useful features would be:
Other features suggested by others:
Am I missing something? Let me know so I can add it to the list! I’m working on it now, and the plan is to release this as an open source library of code + device listings.
First set of joysticks for testing in First Law
It’s really fucking stupid that I have to say this, but since the whole nintendo thing is going on here goes:
Let’s Play/youtube folks, please play my games. I love you, your videos, and the feedback you give me. Do whatever advertising you want on your videos, after all you put the work into them.
I would request (but not demand) that if you use one of my games you give a courtesy link back to my blog or the game’s page if it has one.
First Law mentioned in The PA Report! -
Developers are sharing their dreams of space, and far away places. Players are exploring hostile environments and seeing wondrous things from our offices.